roundtable news gen z impact on workplace
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0329: Roundtable News | Gen Z Impact on the Workplace

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designer notes cole wehrle
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Designer Notes 77: Cole Wehrle

In this episode, Soren interviews tabletop designer Cole Wehrle, best known for his work on Root, Oath, Pax Pamir, and John Company. They discuss whether John Company is satire, how the East India Com

evolution ux from human factors to gaming joe schaeppi
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0328: The Evolution of UX from Human Factors to Gaming with Joe Schaeppi

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xr for game developers tony bevilacqua
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0327: XR for Game Developers with Tony Bevilacqua

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uefn haz dulull new dawn for creators
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0326: UEFN & HaZ Dulull- A New Dawn for Creators Subscribe to Game Dev Unchained! Get access to episodes for a monthly this
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0326: UEFN & HaZ Dulull- A New Dawn for Creators

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story behind dynopunk andrew roman
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0325: The Story Behind Dynopunk with Andrew and Roman

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creating more star wars music than john williams composer gordy haab
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Creating More Star Wars Music than John Williams with Composer Gordy Haab

Austin Wintorychats with longtimeStar Warsfranchise composerGordy Haab. Together they discuss how Gordy found himself scoring more music for the space epic than even John Williams; creating music new

devin robaina vfx artist at bungie
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Devin Robaina - VFX Artist at Bungie

Devin Robaina - VFX Artist at BungieIn this video, we talk about: How Video Games have always helped with his Tourette Syndrome Why Game Design seemed like a good place to start How an instructor help


chad hoover returns producer at fenix digital studios
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Chad Hoover Returns - Producer at FENIX Digital Studios

Chad Hoover - Producer at FENIX Digital StudiosIn this video, we talk about: Why being an Indie Dev requires an extra hunger to keep goin How he’s spent his entire career living out of a suitcase Why

story battlebit remastered max fink
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0324: The Story of Battlebit Remastered with Max Fink

off subscription 20% for one-time purchases with my code to Game Dev Unchained! Get access to episodes for a monthly

creating rhythm action game hi fi rush director john johanas
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Creating a Rhythm-Action Game with Hi-Fi Rush Director John Johanas

Digital Eclipse LA'sAdam Orthchats withJohn Johanas, the Game Director for the recently released rhythm-action game,Hi-Fi Rush. Together they discuss John's journey into development and how he landed

alejandro garcia tunon director technology at ghostpunch games
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Alejandro Garcia-Tunon - Director of Technology at Ghostpunch Games

Alejandro Garcia-Tunon - Director of Technology at Ghostpunch GamesIn this video, we talk about: How his first ever check-in broke the build How he got a feature into a game after he was told NOT to m


reality upgraded navigating vrar gaming alex silkin
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0323: Reality, Upgraded: Navigating VR/AR Gaming with Alex Silkin Subscribe to Game Dev Unchained! Get access to episodes for a monthly this episode:In this riveti
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0323: Reality, Upgraded: Navigating VR/AR Gaming with Alex Silkin

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from metal gear to star wars jedi survivor composer stephen barton
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From Metal Gear to Star Wars Jedi: Survivor with Composer Stephen Barton

Austin Wintory chats with Composer Stephen Barton. Together they discuss his career inside and outside of games including his early work as part of the Metal Gear franchise; working with Infinity Ward

designer notes tanya short
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Designer Notes 76: Tanya Short

In this episode, Soren interviews veteran game designer Tanya Short, co-founder of Kitfox Games and best known for her work on Moon Hunters and Boyfriend Dungeon. They discuss why her parents had to g

soapbox games are taking years to make why that isnt bad thing
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0322: SoapBox | Games are taking 4-6 Years to Make? Why that isn't a bad thing... Subscribe to Game Dev Unchained! Get access to episodes for a monthly this episode:In our latest ep
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0322: SoapBox | Games are taking 4-6 Years to Make? Why that isn't a bad thing...

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sarah colin northway discuss i was teenage exocolonist
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Sarah and Colin Northway Discuss I Was a Teenage Exocolonist

Trent Kusterschats withSarah Games. Together they discuss both of their early careers and the path they eventually took which led them to develop games together;

roundtable news apple vision pro rewriting reality
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0321: Roundtable News | Apple Vision Pro: Rewriting Reality Subscribe to Game Dev Unchained! Get access to episodes for a monthly this with us as
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0321: Roundtable News | Apple Vision Pro: Rewriting Reality

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diablo iv game director joe shely
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Diablo IV Game Director Joe Shely

Ted Price chats with Diablo IV Game Director, Joe Shely. Together they discuss the challenge of meeting expectations for such a beloved franchise; key decisions around classes, balance, and skill tre

john hartzell returns monetization designer at zenimax online studios
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John Hartzell Returns! - Monetization Designer at Zenimax Online Studios

John Hartzell Returns! - Monetization Designer at Zenimax Online StudiosIn this video, we talk about: How the timing has to be right to get that dream job How to balance live support of a title while


dredging up design black salt games
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#32 - DREDGING UP DESIGN WITH BLACK SALT GAMES

Danielle takes a brief voyage with Joel, Alex and Mikey of Black Salt Games to discuss the process and priorities behind their debut horror/fishing game, DREDGE.

will fitzgerald lead designer at paddle creek games
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Will Fitzgerald - Lead Designer at Paddle Creek Games

Will Fitzgerald - Lead Designer at Paddle Creek GamesIn this video, we talk about: What elements are necessary in a Survival Game How to stay current with Game Industry trends The benefits of playing

harnessing user feedback refining game design john li
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0320: Harnessing User Feedback- Refining Game Design with John Li Subscribe to Game Dev Unchained! Get access to episodes for a monthly this episode:Dive into the wo
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0320: Harnessing User Feedback- Refining Game Design with John Li

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creating gamiest game in neon white ben esposito
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Creating the Gamiest Game in Neon White with Ben Esposito

Trent Kusterschats with Ben Esposito, Game Director behind the Annapurna Interactive published Neon White. Together they discuss what sparked his interest in game development; his work at The Unfinish


chad hoover producer at fenix digital studios
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Chad Hoover - Producer at FENIX Digital Studios

Chad Hoover - Producer at FENIX Digital StudiosIn this video, we talk about: How a professor told him he wouldn’t ever amount to anything How his White Jacket helped create a name for himself Great ad

beyond borders game localization insights from allcorrects demid tishin marina t
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0319: Beyond Borders - Game Localization Insights from Allcorrect's Demid Tishin & Marina T Subscribe to Game Dev Unchained! Get access to episodes for a monthly this episode:In this captivatin
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0319: Beyond Borders - Game Localization Insights from Allcorrect's Demid Tishin & Marina T

Subscribe to Game Dev Unchained! Get access to episodes for a monthly this episode:In this captivatin

john hartzell monetization designer zenimax online studios
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John Hartzell - Monetization Designer @ Zenimax Online Studios

John Hartzell - Monetization Designer at Zenimax Online StudiosIn this video, we talk about: Why Tech Designers are so valuable and everyone wants to be their friend. How solving really unique problem

from blizzard to vox machina composer neal acree
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From Blizzard to Vox Machina with Composer Neal Acree

Austin Wintory chats with award-winning composer Neal Acree, who has created music for several of Blizzard's most well known franchises including Warcraft, Diablo, and Overwatch. Together they discus


unraveling challenges building successful game development studios dino p
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0318: Unraveling the Challenges of Building Successful Game Development Studios with Dino P Subscribe to Game Dev Unchained! Get access to episodes for a monthly this episode:Dive into a captivat
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0318: Unraveling the Challenges of Building Successful Game Development Studios with Dino P

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procedural music composition composer chance thomas
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Procedural Music Composition with Composer Chance Thomas

Austin Wintory chats with veteran composer Chance Thomas. Together they discuss his 20+ year career across video games, television, and flim and what ultimately led him to recently announce his retir

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100/100

The Habibis look back at 100 episodes of doilies, agent Smith, segues, and inshallahs.

roundtable news behind veil complexities game development market re
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0317: Roundtable News | Behind the Veil: The Complexities of Game Development and Market Re Subscribe to Game Dev Unchained! Get access to episodes for a monthly this post-r
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0317: Roundtable News | Behind the Veil: The Complexities of Game Development and Market Re

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