0324: The Story of Battlebit Remastered with Max Fink
off subscription 20% for one-time purchases with my code to Game Dev Unchained! Get access to episodes for a monthly
Creating a Rhythm-Action Game with Hi-Fi Rush Director John Johanas
Digital Eclipse LA'sAdam Orthchats withJohn Johanas, the Game Director for the recently released rhythm-action game,Hi-Fi Rush. Together they discuss John's journey into development and how he landed
Alejandro Garcia-Tunon - Director of Technology at Ghostpunch Games
Alejandro Garcia-Tunon - Director of Technology at Ghostpunch GamesIn this video, we talk about: How his first ever check-in broke the build How he got a feature into a game after he was told NOT to m
0323: Reality, Upgraded: Navigating VR/AR Gaming with Alex Silkin
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From Metal Gear to Star Wars Jedi: Survivor with Composer Stephen Barton
Austin Wintory chats with Composer Stephen Barton. Together they discuss his career inside and outside of games including his early work as part of the Metal Gear franchise; working with Infinity Ward
Designer Notes 76: Tanya Short
In this episode, Soren interviews veteran game designer Tanya Short, co-founder of Kitfox Games and best known for her work on Moon Hunters and Boyfriend Dungeon. They discuss why her parents had to g
0322: SoapBox | Games are taking 4-6 Years to Make? Why that isn't a bad thing...
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Sarah and Colin Northway Discuss I Was a Teenage Exocolonist
Trent Kusterschats withSarah Games. Together they discuss both of their early careers and the path they eventually took which led them to develop games together;
0321: Roundtable News | Apple Vision Pro: Rewriting Reality
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Diablo IV Game Director Joe Shely
Ted Price chats with Diablo IV Game Director, Joe Shely. Together they discuss the challenge of meeting expectations for such a beloved franchise; key decisions around classes, balance, and skill tre
John Hartzell Returns! - Monetization Designer at Zenimax Online Studios
John Hartzell Returns! - Monetization Designer at Zenimax Online StudiosIn this video, we talk about: How the timing has to be right to get that dream job How to balance live support of a title while
#32 - DREDGING UP DESIGN WITH BLACK SALT GAMES
Danielle takes a brief voyage with Joel, Alex and Mikey of Black Salt Games to discuss the process and priorities behind their debut horror/fishing game, DREDGE.
Will Fitzgerald - Lead Designer at Paddle Creek Games
Will Fitzgerald - Lead Designer at Paddle Creek GamesIn this video, we talk about: What elements are necessary in a Survival Game How to stay current with Game Industry trends The benefits of playing
0320: Harnessing User Feedback- Refining Game Design with John Li
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Creating the Gamiest Game in Neon White with Ben Esposito
Trent Kusterschats with Ben Esposito, Game Director behind the Annapurna Interactive published Neon White. Together they discuss what sparked his interest in game development; his work at The Unfinish
Chad Hoover - Producer at FENIX Digital Studios
Chad Hoover - Producer at FENIX Digital StudiosIn this video, we talk about: How a professor told him he wouldn’t ever amount to anything How his White Jacket helped create a name for himself Great ad
0319: Beyond Borders - Game Localization Insights from Allcorrect's Demid Tishin & Marina T
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John Hartzell - Monetization Designer @ Zenimax Online Studios
John Hartzell - Monetization Designer at Zenimax Online StudiosIn this video, we talk about: Why Tech Designers are so valuable and everyone wants to be their friend. How solving really unique problem
From Blizzard to Vox Machina with Composer Neal Acree
Austin Wintory chats with award-winning composer Neal Acree, who has created music for several of Blizzard's most well known franchises including Warcraft, Diablo, and Overwatch. Together they discus
0318: Unraveling the Challenges of Building Successful Game Development Studios with Dino P
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Procedural Music Composition with Composer Chance Thomas
Austin Wintory chats with veteran composer Chance Thomas. Together they discuss his 20+ year career across video games, television, and flim and what ultimately led him to recently announce his retir
0317: Roundtable News | Behind the Veil: The Complexities of Game Development and Market Re
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Joshua Nieves - Associate Game Designer at Visual Concepts Austin
Joshua Nieves - Associate Game Designer at Visual Concepts AustinIn this video, we talk about: How Joshua struggled in his first interview Tips for networking How to deal with is an As
Jeff Younger - Senior Game Designer at Bungie
Today we’re joined again by Jeff Younger - Senior Game Designer at Bungie - to discuss his work on Madden Ultimate Team, balancing a live game for a variety of player types, and even some insight into
0316: Indie Gaming's Last Stand: How Willem Delventhal Is Battling Corporate Dominance!
Subscribe to Game Dev Unchained! Get access to episodes for a monthly this episode:As a digital ecosystem
Shiny Shoe's Mark Cooke talks Monster Train and Inkbound
Trent Kusterschats withShiny ShoeCo-Founder and CEOMark Cooke. Together they discuss his journey in game development starting off as an intern atLucasArts; foundingShiny Shoeand the evolution of the s
Designer Notes 75: Moonbreaker
In this episode, Soren and Leyla interview veteran game designer Charlie Cleveland, founder of Unknown Worlds and best known for his work on Natural Selection and Subnautica. They discuss why Moonbrea
0315: How AI is Taking Over the Gaming Industry and What It Means for You with Adnan Chaume
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Cameron Raab Returns! 3D Hard Surfaces Artist at Bungie
Today we’re joined again by Cameron Raab - 3D Hard Surfaces Artist at Bungie - to continue our discussion about his career! We talk about how work / life balance is necessary and unique to each person
The Last Spell with Ishtar Games' Benjamin Coquelle and Bruno Laverny
Trent Kusters chats with Benjamin Coquelle (Project Manager and Game Designer) and Bruno Laverny (Marketing Director) from Ishtar Games. Together they discuss the journey that led each of them to Ish
Real World Inspirations in Tchia with Awaceb's Phil Crifo
Alejandro Garcia-Tunon - Director of Technology at Ghostpunch GamesIn this video, we talk about: How his first ever check-in broke the build How he got a feature into a game after he was told NOT to m3
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