story battlebit remastered max fink
▶ play ♪ mp3 m3u

0324: The Story of Battlebit Remastered with Max Fink

off subscription 20% for one-time purchases with my code to Game Dev Unchained! Get access to episodes for a monthly

creating rhythm action game hi fi rush director john johanas
▶ play ♪ mp3 m3u

Creating a Rhythm-Action Game with Hi-Fi Rush Director John Johanas

Digital Eclipse LA'sAdam Orthchats withJohn Johanas, the Game Director for the recently released rhythm-action game,Hi-Fi Rush. Together they discuss John's journey into development and how he landed

alejandro garcia tunon director technology at ghostpunch games
▶ play ♪ mp3 m3u

Alejandro Garcia-Tunon - Director of Technology at Ghostpunch Games

Alejandro Garcia-Tunon - Director of Technology at Ghostpunch GamesIn this video, we talk about: How his first ever check-in broke the build How he got a feature into a game after he was told NOT to m

reality upgraded navigating vrar gaming alex silkin
▶ play
0323: Reality, Upgraded: Navigating VR/AR Gaming with Alex Silkin Subscribe to Game Dev Unchained! Get access to episodes for a monthly this episode:In this riveti
♪ mp3 m3u

0323: Reality, Upgraded: Navigating VR/AR Gaming with Alex Silkin

Subscribe to Game Dev Unchained! Get access to episodes for a monthly this episode:In this riveti



from metal gear to star wars jedi survivor composer stephen barton
▶ play ♪ mp3 m3u

From Metal Gear to Star Wars Jedi: Survivor with Composer Stephen Barton

Austin Wintory chats with Composer Stephen Barton. Together they discuss his career inside and outside of games including his early work as part of the Metal Gear franchise; working with Infinity Ward

designer notes tanya short
▶ play ♪ mp3 m3u

Designer Notes 76: Tanya Short

In this episode, Soren interviews veteran game designer Tanya Short, co-founder of Kitfox Games and best known for her work on Moon Hunters and Boyfriend Dungeon. They discuss why her parents had to g

soapbox games are taking years to make why that isnt bad thing
▶ play
0322: SoapBox | Games are taking 4-6 Years to Make? Why that isn't a bad thing... Subscribe to Game Dev Unchained! Get access to episodes for a monthly this episode:In our latest ep
♪ mp3 m3u

0322: SoapBox | Games are taking 4-6 Years to Make? Why that isn't a bad thing...

Subscribe to Game Dev Unchained! Get access to episodes for a monthly this episode:In our latest ep

sarah colin northway discuss i was teenage exocolonist
▶ play ♪ mp3 m3u

Sarah and Colin Northway Discuss I Was a Teenage Exocolonist

Trent Kusterschats withSarah Games. Together they discuss both of their early careers and the path they eventually took which led them to develop games together;


roundtable news apple vision pro rewriting reality
▶ play
0321: Roundtable News | Apple Vision Pro: Rewriting Reality Subscribe to Game Dev Unchained! Get access to episodes for a monthly this with us as
♪ mp3 m3u

0321: Roundtable News | Apple Vision Pro: Rewriting Reality

Subscribe to Game Dev Unchained! Get access to episodes for a monthly this with us as

diablo iv game director joe shely
▶ play ♪ mp3 m3u

Diablo IV Game Director Joe Shely

Ted Price chats with Diablo IV Game Director, Joe Shely. Together they discuss the challenge of meeting expectations for such a beloved franchise; key decisions around classes, balance, and skill tre

john hartzell returns monetization designer at zenimax online studios
▶ play ♪ mp3 m3u

John Hartzell Returns! - Monetization Designer at Zenimax Online Studios

John Hartzell Returns! - Monetization Designer at Zenimax Online StudiosIn this video, we talk about: How the timing has to be right to get that dream job How to balance live support of a title while

dredging up design black salt games
▶ play ♪ mp3 m3u

#32 - DREDGING UP DESIGN WITH BLACK SALT GAMES

Danielle takes a brief voyage with Joel, Alex and Mikey of Black Salt Games to discuss the process and priorities behind their debut horror/fishing game, DREDGE.


will fitzgerald lead designer at paddle creek games
▶ play ♪ mp3 m3u

Will Fitzgerald - Lead Designer at Paddle Creek Games

Will Fitzgerald - Lead Designer at Paddle Creek GamesIn this video, we talk about: What elements are necessary in a Survival Game How to stay current with Game Industry trends The benefits of playing

harnessing user feedback refining game design john li
▶ play
0320: Harnessing User Feedback- Refining Game Design with John Li Subscribe to Game Dev Unchained! Get access to episodes for a monthly this episode:Dive into the wo
♪ mp3 m3u

0320: Harnessing User Feedback- Refining Game Design with John Li

Subscribe to Game Dev Unchained! Get access to episodes for a monthly this episode:Dive into the wo

creating gamiest game in neon white ben esposito
▶ play ♪ mp3 m3u

Creating the Gamiest Game in Neon White with Ben Esposito

Trent Kusterschats with Ben Esposito, Game Director behind the Annapurna Interactive published Neon White. Together they discuss what sparked his interest in game development; his work at The Unfinish

chad hoover producer at fenix digital studios
▶ play ♪ mp3 m3u

Chad Hoover - Producer at FENIX Digital Studios

Chad Hoover - Producer at FENIX Digital StudiosIn this video, we talk about: How a professor told him he wouldn’t ever amount to anything How his White Jacket helped create a name for himself Great ad


john hartzell monetization designer zenimax online studios
▶ play ♪ mp3 m3u

John Hartzell - Monetization Designer @ Zenimax Online Studios

John Hartzell - Monetization Designer at Zenimax Online StudiosIn this video, we talk about: Why Tech Designers are so valuable and everyone wants to be their friend. How solving really unique problem

from blizzard to vox machina composer neal acree
▶ play ♪ mp3 m3u

From Blizzard to Vox Machina with Composer Neal Acree

Austin Wintory chats with award-winning composer Neal Acree, who has created music for several of Blizzard's most well known franchises including Warcraft, Diablo, and Overwatch. Together they discus

unraveling challenges building successful game development studios dino p
▶ play
0318: Unraveling the Challenges of Building Successful Game Development Studios with Dino P Subscribe to Game Dev Unchained! Get access to episodes for a monthly this episode:Dive into a captivat
♪ mp3 m3u

0318: Unraveling the Challenges of Building Successful Game Development Studios with Dino P

Subscribe to Game Dev Unchained! Get access to episodes for a monthly this episode:Dive into a captivat


procedural music composition composer chance thomas
▶ play ♪ mp3 m3u

Procedural Music Composition with Composer Chance Thomas

Austin Wintory chats with veteran composer Chance Thomas. Together they discuss his 20+ year career across video games, television, and flim and what ultimately led him to recently announce his retir

▶ play ♪ mp3 m3u

100/100

The Habibis look back at 100 episodes of doilies, agent Smith, segues, and inshallahs.

roundtable news behind veil complexities game development market re
▶ play
0317: Roundtable News | Behind the Veil: The Complexities of Game Development and Market Re Subscribe to Game Dev Unchained! Get access to episodes for a monthly this post-r
♪ mp3 m3u

0317: Roundtable News | Behind the Veil: The Complexities of Game Development and Market Re

Subscribe to Game Dev Unchained! Get access to episodes for a monthly this post-r

joshua nieves associate game designer at visual concepts austin
▶ play ♪ mp3 m3u

Joshua Nieves - Associate Game Designer at Visual Concepts Austin

Joshua Nieves - Associate Game Designer at Visual Concepts AustinIn this video, we talk about: How Joshua struggled in his first interview Tips for networking How to deal with is an As


jeff younger senior game designer at bungie
▶ play ♪ mp3 m3u

Jeff Younger - Senior Game Designer at Bungie

Today we’re joined again by Jeff Younger - Senior Game Designer at Bungie - to discuss his work on Madden Ultimate Team, balancing a live game for a variety of player types, and even some insight into

indie gamings last stand how willem delventhal is battling corporate dominance
▶ play
0316: Indie Gaming's Last Stand: How Willem Delventhal Is Battling Corporate Dominance! Subscribe to Game Dev Unchained! Get access to episodes for a monthly this episode:As a digital ecosystem
♪ mp3 m3u

0316: Indie Gaming's Last Stand: How Willem Delventhal Is Battling Corporate Dominance!

Subscribe to Game Dev Unchained! Get access to episodes for a monthly this episode:As a digital ecosystem

shiny shoes mark cooke talks monster train inkbound
▶ play ♪ mp3 m3u

Shiny Shoe's Mark Cooke talks Monster Train and Inkbound

Trent Kusterschats withShiny ShoeCo-Founder and CEOMark Cooke. Together they discuss his journey in game development starting off as an intern atLucasArts; foundingShiny Shoeand the evolution of the s

designer notes moonbreaker
▶ play ♪ mp3 m3u

Designer Notes 75: Moonbreaker

In this episode, Soren and Leyla interview veteran game designer Charlie Cleveland, founder of Unknown Worlds and best known for his work on Natural Selection and Subnautica. They discuss why Moonbrea


how ai is taking over gaming industry what it means for you adnan chaume
▶ play
0315: How AI is Taking Over the Gaming Industry and What It Means for You with Adnan Chaume Subscribe to Game Dev Unchained! Get access to episodes for a monthly this episode:In a recent episode of G
♪ mp3 m3u

0315: How AI is Taking Over the Gaming Industry and What It Means for You with Adnan Chaume

Subscribe to Game Dev Unchained! Get access to episodes for a monthly this episode:In a recent episode of G

cameron raab returns d hard surfaces artist at bungie
▶ play ♪ mp3 m3u

Cameron Raab Returns! 3D Hard Surfaces Artist at Bungie

Today we’re joined again by Cameron Raab - 3D Hard Surfaces Artist at Bungie - to continue our discussion about his career! We talk about how work / life balance is necessary and unique to each person

last spell ishtar games benjamin coquelle bruno laverny
▶ play ♪ mp3 m3u

The Last Spell with Ishtar Games' Benjamin Coquelle and Bruno Laverny

Trent Kusters chats with Benjamin Coquelle (Project Manager and Game Designer) and Bruno Laverny (Marketing Director) from Ishtar Games. Together they discuss the journey that led each of them to Ish

real world inspirations in tchia awacebs phil crifo
▶ play ♪ mp3 m3u

Real World Inspirations in Tchia with Awaceb's Phil Crifo

Alejandro Garcia-Tunon - Director of Technology at Ghostpunch GamesIn this video, we talk about: How his first ever check-in broke the build How he got a feature into a game after he was told NOT to m3



gamedevelopment

m3u
About the craft of video game development and the people who make them
Sub created by outofplayarea, moderated by outofplayarea. RSS feeds pending approvals:

RSS feeds

The following podcasts are automatically posted to this sub:
Suggest a RSS feed to the mod of this sub or create your own subpoddl.

Related subs


Reddit tools

/r/gamedevelopment m3u

Creating your own subpoddl is free and easy. Sign-up and create your own sub.
Tip: click on thumbnail image for direct mp3 download

Copyright © poddl.com 2020 - Podcast content © their respective owners, Poddl.com does not rehost any podcast
Twitter: @poddlcom  |  Reddit: /r/poddl  |  Email and DMCA takedown notices: info@etc  | Login  | Sign Up