Designer Notes 74: Charlie Cleveland
In this episode, Soren and Leyla interview veteran game designer Charlie Cleveland, founder of Unknown Worlds and best known for his work on Natural Selection and Subnautica. They discuss why Charlie
The History of Dwarf Fortress with Zach and Tarn Adams - Part 2
Trent Kusters chats with Tarn Adams and Zach Adams, brothers who together created Dwarf Fortress. This is part 2 of an extended interview where they discuss the 20 year journey in creating theaforeme
Mom Keeps Me Humble (Anisa-Rated)
Note: as this is an episode featuring Anisa, there is cursing as the edit-time to remove the cursing would exceed the full lifespan of the universe.Fawzi & Rami are joined by Osama
Reed Mosby - From Halo Fan to Working on Halo Infinite
Today we’re joined again by Reed Mosby - Sr. Test Engineer on Halo Infinite - to discuss how he went from a huge Halo fan, to working his way through the industry, and finally getting his chance to wo
The History of Dwarf Fortress with Zach and Tarn Adams - Part 1
Trent Kusters chats with Tarn Adams and Zach Adams, brothers who together created Dwarf Fortress. This is part 1 of a 2 part extended interview where they discuss the 20 year journey in creating thea
Cameron Raab - 3D Hard Surfaces Artist at Bungie
Today we’re joined by Cameron Raab - 3D Hard Surfaces Artist at Bungie - to discuss his career as an Artist in Game Development. We talk about how he applied to 132 companies before his first job, How
Music, Actors, and the Sound of Rats in A Plague Tale: Requiem
Austin Wintory chats withAurélien Piters (Audio Director) and Maxime Touchon (Sound Designer). Together they discuss developing the audio design behind Asobo Studio's A Plague Tale: Requiem including
#31 - Accessible Complexity in Narrative Tools with Jon Manning
Yarn Spinner lead developer and Secret Lab co-founder Jon Manning shares the secret trick to teaching writers to code, sings the praises of good documentation, and explores game dev lessons learned fr
Designer Notes 73: Liz England
In this episode, Soren interviews veteran game designer Liz England, best known for her work on Scribblenauts, Sunset Overdrive, and Watch Dogs: Legion. They discuss how she organized her mom’s RPG in
Korean Game Development with Pearl Abyss America CEO, Jeonghee JJ Jin
Min Kim from Bonfire Studios chats with Jeonghee JJ Jin, the CEO of Pearl Abyss America. Together they discuss how Korea's unique culture and environment has helped shape it's games industry; how K
Assassin's Creed Valhalla: Dawn of Ragnarök Composer Stephanie Economou
Austin Wintory chats with composer Stephanie Economou,who recently wonthe first ever Grammy for video game music for her work on Assassin's Creed Valhalla: Dawn of Ragnarök. Together they discuss her
#30 - REMASTERS, REMOTE TEAMS, AND RETURNING TO GAME DEV WITH KEN AND ROBERTA WILLIAMS
On Game Developer Podcast episode 30 we have KEN AND ROBERTA WILLIAMS, cofounders of SIERRA ON-LINE and the legendary minds behind games like KING'S QUEST and MYSTERY HOUSE, discussing their RETURN TO
Bev and Francisco Cruz - Starting an Indie Game Studio
Today we’re joined by Bev and Francisco Cruz - Co-Founders of Cruz N Creations - to discuss starting an Indie game studio. We cover how splitting time between work and a side gig can be taxing, how mo
Let's Design a Game with Boss Fight Author Sebastian Deken
Boss Fight author Sebastian Deken returns to the show to be our first guest co-designer. We discuss city living, echoes of the Satanic Panic, and more. Finally, we pull up the design whiteboard and as
Directing God of War Ragnarök with Eric Williams of Santa Monica Studio
God of War Ragnarök and many other great titles from 2022 are nominated at the 26th Annual #DICEAwards! Tune in to see the winners in every category on February 23rd at 8pm PT on IGN Ted Price chats
Reed Mosby Returns! - Sr. Test Engineer on Halo Infinite
Today we’re joined again by Reed Mosby - Senior Test Engineer - to continue our chat about his Game Dev career. We discuss how to handle an employment contract coming to an end, How your skills can ke
If I Mess Up The Intro, Does That Mean I Will Not Mess Up The Outro?
Osama and Fawzi spend almost an hour talking about time, Tunic, Pinnochio, and board games - all in anticipation of the big question of the week: if Osama messes up the intro, will that free him from
Let's Try Something New (Twitter Is Burning)
Here's news about a fun new thing we're going to try in future episodes. Real game development ahead! Also, maybe social media is falling apart?--- Send in a voice message:
Opus and Taiwanese Game Development with Sigono's Scott Chen
Trent Kusters chats with Scott Chen of the Taiwanese independent studio Sigono. Together they discuss the early influences that led him to Carnegie Mellon where he met his Sigono Co-Founder, Brian Lee
Actually, Publishers Aren't Parents
We gathered Intellivision Amico news from all directions so you don't have to. --- Send in a voice message: this podcast: podcaster
IMMORTALITY Composer Nainita Desai
Austin Wintory chats with composer and Emmy winnerNainita Desai. Together they discuss her early life in music and musical heroes; the process and challenges of composing for games versus television o
Reed Mosby - Sr. Test Engineer on Halo Infinite
Today we’re joined by Reed Mosby - Senior Test Engineer on Halo Infinite - to talk about his gaming education and how it led him into his Game Dev career. Reed was a former student of mine at Full Sai
A NieR Retrospective with YOKO TARO, Yosuke Saito, and Keiichi Okabe
The audio version of this interview is entirely in Japanese. To watch the subtitled version, please visit ourYoutube channel. Shuhei Yoshida chats withYOKO TARO, Yosuke Saito, and Keiichi Okabe about
0314: Students Getting into the Industry in 2022 with Ian McDonell
Note: as this is an episode featuring Anisa, there is cursing as the edit-time to remove the cursing would exceed the full lifespan of the universe.Fawzi & Rami are joined by Osama3
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